

- MORTAL KOMBAT X GRAPHICS 1080P
- MORTAL KOMBAT X GRAPHICS FULL
- MORTAL KOMBAT X GRAPHICS PS4
- MORTAL KOMBAT X GRAPHICS PC
- MORTAL KOMBAT X GRAPHICS PS3
Check out the GPU/CPU settings below and their respective frame rates.īoth a decent GPU and CPU would be required for the full 60 FPS experience but for the most part, it’s not difficult to achieve high settings in MKX on PC. We tested Mortal Kombat X across a variety of different configurations. Even if the game is running on an outdated Unreal Engine 3, it’s still annoying to be so limited. You can adjust shadow quality, texture quality, ambient occlusion and whatnot but only FXAA is available as an anti-aliasing solution. After all that trouble, you’ll find the graphical options are surprisingly limited. Users have reported their fair share of problems in this regard. When downloading the game, you’ll be required to download individual packets from Steam.
MORTAL KOMBAT X GRAPHICS PC
The PC version of the game is where things get a bit…weird.

Given how dark Mortal Kombat X can be, both in subject matter and lighting, it’s nice to see the custom AO solution smoothening out blurry edges and reducing the amount of dithering in shadows, especially in those cast by characters. The in-game physics is better than ever and it’s awesome to see such small details like blood dripping on the floor in real-time. When it all comes together though, Mortal Kombat is a brutal, bloody affair.
MORTAL KOMBAT X GRAPHICS PS4
Head to head screenshot comparison between Xbox One (left), PS4 (middle) and PC (right).

Sadly, non playable character model geometry does get broken up at times and you’ll spot some low resolution textures on more than one occasion. Specular reflections are cast by spells on surrounding objects but PBR’s use is limited overall. Just watch the various little bolts of lightning arc around Raiden even as he stands around or the various projectile attacks and powers performed throughout fights to see what we mean. Motion blur, screen space reflections, depth of field, limited physically based rendering and more have been implemented with the lighting effects looking particularly stunning. It’s not perfect but we’ll get to that.Īt the very least, along with the resolution and frame rate bump, Mortal Kombat X manages to distinguish itself with a large amount of post processing effects. The FXAA seen here clearly distinguishes edges without disrupting the geometry of characters and objects, unlike Borderlands: The Handsome Collection (whose games ran on a customized version of UE3 and also faced issues on PS4/Xbox One). The studio has also done good work with the game’s custom post process anti-aliasing. That being said, in Mortal Kombat X’s case, the frame rate performance is roughly comparable to the previous generation with NetherRealm doing a pretty good job adding 60 FPS support. Epic’s Unreal Engine 4 is the engine solution native to current gen platforms and oftentimes, developers haven’t had the best results relying on UE3.
MORTAL KOMBAT X GRAPHICS PS3
One important point that needs to be noted is that NetherRealm Studios is focused on the PS4 and Xbox One with this iteration – as evidenced by the PS3 and Xbox 360 versions being delayed – but still opted for Unreal Engine 3. It’s not debilitating gameplay-wise but is quite the annoyance. You’ll have noticed something similar while playing Dead or Alive 5: Last Round on current gen consoles. In these non-gameplay instances, the game is mostly running at 30 FPS and the switch back to 60 FPS results in severe frame pacing problems. Frame judders can be observed when transitioning from cinematics to gameplay or from interactive QTEs to gameplay and vice versa. In terms of frame rate, both versions run close to 60 frames per second with very few drops in between.
MORTAL KOMBAT X GRAPHICS 1080P
Please select 1080p and 60fps for best possible video quality. Head to head video comparison between PS4, Xbox One and PC. We’re still observing pixel counts on the Xbox One version just to be sure. Similar to the solution seen in Call of Duty: Advanced Warfare for the Xbox One, Mortal Kombat X switches between 1920 x 10 x 1080 resolutions in some places. The PS4 version runs at native 1920×1080 resolution while the Xbox One appears to be utilizing a dynamic 1080p resolution. Let’s start off by looking at the resolution and frame rate performance. Oddly enough, Mortal Kombat X runs on a highly modified Unreal Engine 3 like its predecessor.

One of the biggest changes it offers is a native 1080p resolution and 60 frames per second gameplay on current gen consoles. Mortal Kombat X is now upon us and marks the jump to PS4 and Xbox One for the franchise. Often called Mortal Kombat 9, the fighting game was arguably the best the series had to offer in terms of story-telling and previous gen capability. It’s amazing to think that we’ve gone more than four years without a sequel to Mortal Kombat.
